This is a work inspired by Bloodborne.
I personally modeled the cliffs using in-engine Modeling, sculpted the landscape, placed 3D meshes and foliage, set up day and night lighting, and post-processing.
Created in Unreal Engine 5.3 using Nanite and Lumen.
Used objects and materials from Necropolis - Graveyard Set, Quixel Bridge, and standard Unreal Engine assets.
Video with a camera flyover