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Asian-Style City Blockout

Blockout for a coop TPS for 1-4 players, set in a city environment.
The test that got me into the internal Playstation studio in Berlin.
More here: https://docs.google.com/document/d/15Z0Vcd0iXMagX2F6rJEppbG8lkt1rBIHy_K12EjwiCw/edit?usp=sharing

Link to the dev build for self-inspection:
https://drive.google.com/file/d/1RK1gV3SrH36oQI6n43PT5rB48HrJZiDA/view?usp=sharing
Press and HOLD Jump to reach high places.

Overview and process of creation.
I share the challenges I encountered and how I reached the final outcome.

In Miro, I've outlined a rough level plan:
https://miro.com/app/board/uXjVK3UWUjI=/?share_link_id=73251174567
The main goal is to strategize the placement of fight arenas and major objects in relation to each other (top-down view)

In Miro, I've outlined a rough level plan:
https://miro.com/app/board/uXjVK3UWUjI=/?share_link_id=73251174567
The main goal is to strategize the placement of fight arenas and major objects in relation to each other (top-down view)

Rooftop landing on the Tall Building (Entry Point).
View from level start to point of interest (Massive Advertising Cubes).

Rooftop landing on the Tall Building (Entry Point).
View from level start to point of interest (Massive Advertising Cubes).

Tall Building Fight Wave 1 (vs Riflemen and Runners).

Tall Building Fight Wave 1 (vs Riflemen and Runners).

Tall Building Fight Wave 2 (vs Riflemen and Runners).

Tall Building Fight Wave 2 (vs Riflemen and Runners).

Sliding Down Fight (vs Snipers and Riflemen).

Sliding Down Fight (vs Snipers and Riflemen).

Inner Courtyard Fight (vs Riflemen).

Inner Courtyard Fight (vs Riflemen).

Ascending on an open elevator Fight (vs Snipers and Riflemen (they also throw grenades from a building on the right)). 
Good time to activate the defensive ability Shared Shield.

Ascending on an open elevator Fight (vs Snipers and Riflemen (they also throw grenades from a building on the right)).
Good time to activate the defensive ability Shared Shield.

Sliding Down Fight 2 (against Riflemen and Runners). 
In these cramped spaces, both character abilities are good. For example, Shared Shield will help you pass under fire to a good position on the left.

Sliding Down Fight 2 (against Riflemen and Runners).
In these cramped spaces, both character abilities are good. For example, Shared Shield will help you pass under fire to a good position on the left.

Massive Advertising Cubes Fight (vs Riflemen. Players should use cube rotation to gain an advantage). 
On the narrow roof of a cube, where players are forced to be together, the Damage Amplifier ability will be very useful.

Massive Advertising Cubes Fight (vs Riflemen. Players should use cube rotation to gain an advantage).
On the narrow roof of a cube, where players are forced to be together, the Damage Amplifier ability will be very useful.